Video Game
The Pigman Game
A Survival Horror Experience Built in Unreal Engine
Step Into the Woods
You’ve heard the stories. Now you’re living one.
The Pigman game is a narrative-driven survival horror experience set in the haunted woods of Angola, New York. Developed in Unreal Engine, the game plunges players into the aftermath of the 1867 Angola Horror train crash—where the legend was born, the treasure was buried, and something inhuman still walks the woods.
Game Overview
| Feature | Details |
|---|---|
| Genre | First-person survival horror |
| Engine | Unreal Engine 5 |
| Setting | Angola, NY – 1867 flashbacks + modern day investigation paths |
| Modes | Single-player (with future multiplayer expansion potential) |
| Status | In early development – narrative design, prototyping, concept art |
Storyline Preview
You play as a descendant of the original train crash survivor, pulled back to Angola by a cryptic message and a series of disappearances. As you investigate the wreckage site and unravel your family’s role in the Rockefeller betrayal, you must evade Pigman—a mythic, relentless force that stalks the woods and remembers the bloodline that stole from him.
Will you uncover the truth…
or will the woods bury you like the rest?
Key Features
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Dynamic Day/Night Cycle – Fear deepens after dark
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Non-linear Exploration – Discover secret trails, journals, and broken machinery
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Treasure System – Unearth fragments of the stolen Rockefeller shipment
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Pigman AI – Adaptive behavior, traps, and ambushes based on player choices
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Flashback Missions – Play through scenes set in 1867 as the legend is born
Development Roadmap
| Phase | Milestone | Timeline |
|---|---|---|
| Phase 1 | Concept art, moodboard, lore mapping | ✅ Completed |
| Phase 2 | Prototype demo and vertical slice | In progress |
| Phase 3 | Community testing and teaser release | Q4 2025 (target) |
| Phase 4 | Full release on Steam and Epic Games | TBD |
Join the Dev Log & Beta List
We’re inviting fans, developers, horror gamers, and Unreal creators to join our journey. You’ll get:
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First looks at gameplay footage
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Dev diaries from the design team
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A chance to alpha test and provide feedback
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Credits in-game as early supporters
[Join the Beta List] → (Connect to email list or form)
[Follow Game Dev Blog] → /blog?tag=game-development
Are You Ready to Enter the Woods?
"The train wreck didn’t kill him. It gave him purpose."
— Game tagline