Video Game

The Pigman Game

A Survival Horror Experience Built in Unreal Engine


Step Into the Woods

You’ve heard the stories. Now you’re living one.

The Pigman game is a narrative-driven survival horror experience set in the haunted woods of Angola, New York. Developed in Unreal Engine, the game plunges players into the aftermath of the 1867 Angola Horror train crash—where the legend was born, the treasure was buried, and something inhuman still walks the woods.


Game Overview

Feature Details
Genre First-person survival horror
Engine Unreal Engine 5
Setting Angola, NY – 1867 flashbacks + modern day investigation paths
Modes Single-player (with future multiplayer expansion potential)
Status In early development – narrative design, prototyping, concept art

Storyline Preview

You play as a descendant of the original train crash survivor, pulled back to Angola by a cryptic message and a series of disappearances. As you investigate the wreckage site and unravel your family’s role in the Rockefeller betrayal, you must evade Pigman—a mythic, relentless force that stalks the woods and remembers the bloodline that stole from him.

Will you uncover the truth…
or will the woods bury you like the rest?


Key Features

  • Dynamic Day/Night Cycle – Fear deepens after dark

  • Non-linear Exploration – Discover secret trails, journals, and broken machinery

  • Treasure System – Unearth fragments of the stolen Rockefeller shipment

  • Pigman AI – Adaptive behavior, traps, and ambushes based on player choices

  • Flashback Missions – Play through scenes set in 1867 as the legend is born


Development Roadmap

Phase Milestone Timeline
Phase 1 Concept art, moodboard, lore mapping ✅ Completed
Phase 2 Prototype demo and vertical slice In progress
Phase 3 Community testing and teaser release Q4 2025 (target)
Phase 4 Full release on Steam and Epic Games TBD

Join the Dev Log & Beta List

We’re inviting fans, developers, horror gamers, and Unreal creators to join our journey. You’ll get:

  • First looks at gameplay footage

  • Dev diaries from the design team

  • A chance to alpha test and provide feedback

  • Credits in-game as early supporters

[Join the Beta List] → (Connect to email list or form)
[Follow Game Dev Blog] → /blog?tag=game-development


Are You Ready to Enter the Woods?

"The train wreck didn’t kill him. It gave him purpose."
— Game tagline